

I've had some people say to me, 'Where's the new weapons?' 'Where's the new models?' I mean, you can have all of that if you want me to add two years to the development time." "I did my best as a team of one to get you a product from phase zero to Steam distribution. "What can I say?" Seabrook said in response. Other reviews are mixed, with some players criticizing it for being a thin, straightforward iteration on an old design model. Its repetitive nature, high difficulty and occasionally boring level design, began to grate on me. The game does little to hide the fact that it's made up of a handful of encounter types remixed in a few different ways: a shoot-out here, a jumping puzzle there, that sort of thing.

With a minimum of work on the company's part, fans can fill in the gap of franchise maintenance, keeping interest primed if Valve ever wants to return to that well. It's a canny solution for Valve, which seems to have moved away from single-player game development in favor of longterm support of multiplayer titles like DOTA 2 and managing the behemoth enterprise that is Steam. But this arrangement is less of a collaboration and more giving fans the keys to Gordon Freeman's house, returning to grab a cut of the profits later. Valve has always had a strong give and take with fans-the incredibly popular shooter Counter-Strike began as a fan-made mod, before Valve hired its creators.
HALF LIFE OPPOSING FORCE REMAKE PC
Steam's near-monopoly on PC gaming sales gives it the ability to act as its own publisher, sanctioning and legitimizing fan products at its leisure. Prospekt, then, is a strange thing: an unofficial yet officially sanctioned sequel, sold for profit on the original creator's storefront.
HALF LIFE OPPOSING FORCE REMAKE FULL
The full review is republished here by permission and more details can be found on the About page.So long as it was able to slot into the existing Half-Life universe, Seabrook could do whatever he liked and sell it on Steam with Valve's blessing. This review was originally posted on the Ten Four website, which is now offline. This review was originally published Thursday, 2nd November, 2000 by Unquenque.

Barry says it can be used as a stress reliever, but otherwise it’s fun for just under 37 seconds before it gets old. Like I said above, there is no point to this map. There are even health and HEV chargers just in case you catch some of your own satchel charge shrapnel. Then it was time to whip out my favorite, the snarks, and watch those scientists dance. The biggest challenge I faced was trying to catch the scientists who insisted on running away from my raised pipe wrench. The setting is a pretty well-designed office area that will soon be filled with blood and gibs from your victims. But these are evil scientists, so that makes overkill perfectly acceptable. You are outfitted at the beginning with a huge arsenal, more than you’d ever need if all you had to do was exterminate a couple dozen nerdy scientists. The targets include lots of scientists and a few Barnies (who actually shoot back in this version). It is a complete overhaul of the original, but the point of the map is the same. In the honored tradition of Barry Bollinger’s amusing but useless maps (including Postal and Extinct Lifeform Hunt) comes OpFor Postal. The Replay Experience Experiment aka TREE.
